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robotics

This tag is associated with 7 posts

FCJ-211 Embodying a Future for the Future: Creative Robotics and Ecosophical Praxis

Keith Armstrong Queensland University of Technology [Abstract] Norwegian philosopher Arne Næss (1995) defined ecosophy as a form of personal, relational and intersubjective philosophy, or a guiding series of principles, which he contrasted with the discipline(s) of ecophilosophy. Ecosophy was subsequently developed by a number of commentators, notably Félix Guattari (1995) who categorised it as a…

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FCJ-210 Falling Robots.

Lian Loke The University of Sydney [Abstract] Falling is not usually viewed as a desirable act for humanoid robots, as it can lead to damage and injury of people, things and the robot itself. This article explores how falling can be viewed as an aesthetic, creative, and indeed desirable act, through positioning it within the…

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FCJ-209 Indigenous Knowledge Systems and Pattern Thinking: An Expanded Analysis of the First Indigenous Robotics Prototype Workshop

Angie Abdilla Robert Fitch The University of Sydney [Abstract] https://fibreculturejournal.org/AbdillaFitch.mp4 Introduction It could seem to some that Indigenous Knowledge is fundamentally at odds with the contemporary digital age, and with Western society’s thirst and demand for new knowledge to be constantly generated. Furthermore, it would also seem diametrically opposed to science-led ventures into the Brave…

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FCJ-208 This Machine Could Bite: On the Role of Non-Benign Art Robots

Paul Granjon Cardiff School of Art and Design, Cardiff Metropolitan University [Abstract] This paper explores the phenomenon of social robots from the perspective of an electronic artist, a practitioner making robots and other machines within an artistic context. My art objects are vehicles for reflecting on the co-evolution of humans and machines, a reflection informed…

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FCJ-207 Game On: A Creative Enquiry into Agency and the Nature of Cognition in Distributed Systems

Michaela Davies [Abstract] Introduction The focus of this paper is a participatory artwork, Game On, which is a boxing “game” where one participant can control the actions of another via electric muscle stimulation. [1] The paper explores Game On as a creative enquiry into agency and the nature of cognition in distributed systems. Game On…

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FCJ-206 From Braitenberg’s Vehicles to Jansen’s Beach Animals: Towards an Ecological Approach to the Design of Non-Organic Intelligence

Maaike Bleeker Utrecht University [Abstract] For more than twenty years now, Dutch artist and engineer Theo Jansen has been invested in the development of new, non-organic species that he refers to as Strandbeesten, which in English translates to “beach animals”. His beach animals are creatures constructed from plastic conduit normally used to house electric cables,…

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FCJ-120 Other Ways Of Knowing: Embodied Investigations of the Unstable, Slippery and Incomplete

Petra Gemeinboeck College of Fine Arts, University of New South Wales, Sydney Rob Saunders Faculty of Architecture, Design and Planning, University of Sydney ‘… unceasingly we are bombarded with pseudorealities manufactured by very sophisticated people using very sophisticated electronic mechanisms. I do not distrust their motives; I distrust their power. They have a lot of…

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