Lone Bertelsen. This article considers the ‘co-affective’ power (Ettinger, 2011: 13) of the new media artwork Intimate Transactions. Keith Armstrong (2005), artistic director of the Transmute Collective—the creators of Intimate Transactions—describes Intimate Transactions as collaborative, ecological, and concerned with relation. [1] In its most recent incarnation Intimate Transactions takes the form of a ‘dual site networked installation’—‘two people’ participate in the artwork from ‘two different locations’ (Armstrong, n.d.). In Sydney, where I encountered the work, these locations were the Performance Space in Redfern and Artspace in Woolloomooloo. [2] Participants engage with Intimate Transactions through active ‘full body’ movement. Through this, they engage with the animated ‘creatures’ in the ‘virtual environment[s]’ on a large screen (Armstrong, 2005; Hamilton and Lavery, 2006: 2). At times it is also possible to collaborate in a networked, ‘moving together’ with the other person (Massumi in Massumi and Zournazi, 2002: 223). This ‘moving together’ affects what…
The notion of affect does take many forms, and you’re right to begin by emphasizing that. To get anywhere with the concept, you have to retain the manyness of its forms. It’s not something that can be reduced to one thing. Mainly, because it’s not a thing. It’s an event, or a dimension of every event. What interests me in the concept is that if you approach it respecting its variety, you are presented with a field of questioning, a problematic field, where the customary divisions that questions about subjectivity, becoming, or the political are usually couched in do not apply. (Massumi, Of Microperception and Micropolitics, 2009, p. 1) The aim of this special issue of the Fibreculture Journal is to address some of the contemporary challenges involved in working with affect across disciplines and practices that centre on the use of interactive- or digital technologies. The issue has a…
Jonas Fritsch Department of Aesthetics and Communication, Aarhus University Introduction Digital technologies in new interactive environments are radically affecting the way we experience and make sense of the world. The advent of ubiquitous computing in particular has led to the development of advanced sensor technologies and microchips, moving the realm of computing from the desktop computer into broader contexts of interaction or interactive environments (Weiser, 1991). It seems, however, that there has been a shift from the original vision of ubiquitous computing in the light of the possibilities that a ubiquitous computational infrastructure has actually been shown to offer. Mark Weiser’s initial ideal of disappearing computers, so the technology resides in the background to let us focus on more important things, is no longer the only way of working with ubiquitous computing and technologies. Among others, Yvonne Rogers has proposed a new agenda for the design of UbiComp technologies focused…
Christoph Brunner. Zurich University of the Arts & Concordia University, Montreal. Jonas Fritsch. Department of Information and Media Studies, Aarhus Universitet. [Abstract] Introduction Digital and interactive technologies have evolved dramatically as the traditional desktop computer has given way to ubiquitous computation. Computation is now an integrated part of many people’s everyday lives, a question of experience more than simple use, as John McCarthy and Peter Wright have argued in their seminal book on the subject Technology as Experience. Yet while all this might be a simple given, accounting for and working with the reality of newer interactive technologies is less straightforward. Ubiquitous computation provides a digital layer that can be added to almost anything, offering radically new contexts of use and technological possibilities (McCullough, 2004). This changes the way one can—and must—imagine the design of digital and interactive technologies. Design is often now for what Terry Winograd has termed ‘interspaces’,…