Svitlana Matviyenko University of Western Ontario [Abstract] …cybernetics gets more and more complicated, makes a chain, then a network. Yet it is founded on the theft of information, quite a simple thing. Michel Serres, The Parasite (2007: 37). No boundaries This essay explores the properties of mobile apps – and ‘smart’ technologies in general – that return us to the allegedly ‘old’ questions of governance and control raised by cybernetic theory. I argue that mobile apps are different from other software due to the role they play in transforming the configuration of actors in the human-machine assemblage. The significance of such radical reconfiguration is veiled by the discourses of ‘innovation,’ ‘creativity,’ ‘sustainability,’ ‘productivity,’ and ‘transparency’, which advocate the extensive use of cloud based technology for the sake of generating more data. This results in an environment where ‘the body-across-platforms as the body with the data’ becomes ‘the body as the…
Introduction [1] In William Gibson’s recent futurist novel The Peripheral, the planet has been devastated by a massive eco-techno-political catastrophe (‘the jackpot’) but remaining inhabitants are still able to enjoy the luxury of activating digital devices simply by tapping their tongues on the roof of their mouths. This touch is sufficient to set into play systems that communicate across space and time – enabling the establishment of connections back in time, for example, to people closer to our own present-day, for whom mobiles are still (somewhat) separate from the body. Thirty years ago, in his first novel Neuromancer, Gibson immortalised cyberspace with the account of what now sounds like an amazingly clunky process whereby the hero ‘jacks-in’ to virtual reality. But in The Peripheral the process of translation and transition into networks is streamlined – occluded, internal, intimate and implanted – right at the tip of the tongue. This issue…
Andrew Goodman. Monash University, Melbourne. Erin Manning. Concordia University, Montréal. Andrew: Erin, before we discuss the implications of ‘Entertaining the environment’ [1] with an artwork or event, I thought we could perhaps start with a brief outline of how you arrived at the concept? Erin: I think the concept has been lurking in the sidelines of my practice for some time. It began to take form around questions of interactivity, particularly around technologically innovative art projects that themselves question how art tackles notions of participation. Two issues seemed most salient for me in this turn toward the technological: 1. How do we not become too entranced by the technology itself, bending to its needs—how, as artists, do we not fall prey to feeling as though it is technology that provides the experience. Or, put differently, how do we not fall prey to the idea that it is technology that supplies…
The notion of affect does take many forms, and you’re right to begin by emphasizing that. To get anywhere with the concept, you have to retain the manyness of its forms. It’s not something that can be reduced to one thing. Mainly, because it’s not a thing. It’s an event, or a dimension of every event. What interests me in the concept is that if you approach it respecting its variety, you are presented with a field of questioning, a problematic field, where the customary divisions that questions about subjectivity, becoming, or the political are usually couched in do not apply. (Massumi, Of Microperception and Micropolitics, 2009, p. 1) The aim of this special issue of the Fibreculture Journal is to address some of the contemporary challenges involved in working with affect across disciplines and practices that centre on the use of interactive- or digital technologies. The issue has a…
Christoph Brunner. Zurich University of the Arts & Concordia University, Montreal. Jonas Fritsch. Department of Information and Media Studies, Aarhus Universitet. [Abstract] Introduction Digital and interactive technologies have evolved dramatically as the traditional desktop computer has given way to ubiquitous computation. Computation is now an integrated part of many people’s everyday lives, a question of experience more than simple use, as John McCarthy and Peter Wright have argued in their seminal book on the subject Technology as Experience. Yet while all this might be a simple given, accounting for and working with the reality of newer interactive technologies is less straightforward. Ubiquitous computation provides a digital layer that can be added to almost anything, offering radically new contexts of use and technological possibilities (McCullough, 2004). This changes the way one can—and must—imagine the design of digital and interactive technologies. Design is often now for what Terry Winograd has termed ‘interspaces’,…
Petra Gemeinboeck College of Fine Arts, University of New South Wales, Sydney Rob Saunders Faculty of Architecture, Design and Planning, University of Sydney ‘… unceasingly we are bombarded with pseudorealities manufactured by very sophisticated people using very sophisticated electronic mechanisms. I do not distrust their motives; I distrust their power. They have a lot of it. And it is an astonishing power: that of creating whole universes, universes of the mind. I ought to know. I do the same thing. … However, I will reveal a secret to you: I like to build universes that do fall apart.’ —Philip K. Dick (1995: 262) One of the most curious characteristics of computing processes and the medium of the digital is that they evoke, reinforce, produce and nourish two disparate positions of understanding us and the world: the reductionist, generalised and objective; and, the situated, partial and multiple. The first looks at…