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FCJ-074 A Game of One’s Own: Towards a New Gendered Poetics of Digital Space

Tracy Fullerton, USC School of Cinematic Arts, Los Angeles Jacquelyn Ford Morie, USC Institute for Creative Technologies Celia Pearce, Georgia Institute of Technology, Atlanta Introduction Je suis l’espace où je suis I am the space where I am. -Noël Arnaud, L’Etat d’ebauche In the opening pages of her classic essay, A Room of Ones Own,…

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FCJ-073 Technology transfer present and futures in the electronic arts

Brian Degger, transitlab.org Newcastle upon Tyne, UK Introduction The intersection of art and technology is not new, yet the context and history of this interchange have largely been ignored, though it extends back hundreds, even thousands of years. For most of that time the arts exerted a strong influence on technological and scientific invention and…

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FCJ-072 Experience and abstraction: the arts and the logic of machines

Simon Penny University of California Irvine Introduction Much of my writing has grappled with issues which I find fundamental to the formation of art-practices which exploit the capabilities of emerging technologies (often but not always, involving real time digital computation) (Penny, 1995; 1997).[1] These theoretical inquiries arise out of pragmatic attempts to apply these technologies…

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FCJ-071 Dada Redux: Elements of Dadaist Practice in Contemporary Electronic Literature

Scott Rettberg The University of Bergen Introduction Too often the discourse surrounding contemporary digital art and electronic literature treats these artifacts as if the most compelling aspects about them are their novelty, their very newness. One need look no further than the theme of the 2007 Digital Arts and Culture Conference, ‘The Future of Digital…

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FCJ-070 Art and (Second) Life: Over the hills and far away?

Caroline McCaw Otago Polytechnic, Dunedin, New Zealand Introduction I must admit a general unease yet compulsive fascination towards the emerging social environments in Second Life. Partly I am wary of the time commitment associated with learning and developing the necessary skills for a full community participation in Second Life. By this I am referring to…

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FCJ-069 Cultural Roots for Computing:The Case of African Diasporic Orature and Computational Narrative in the GRIOT System

D. Fox Harrell, Georgia Institute of Technology fox.harrell@lcc.gatech.edu Introduction Folks. This here is the story of the Loop Garoo Kid. A cowboy so bad he made a working posse of spells phone in sick. A bullwhacker so unfeeling he left the print of winged mice on hides of crawling women. A desperado so ornery he…

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FCJ-068 The Aesthetics of the Ambient Video Experience

Jim Bizzocchi Simon Fraser University What is Ambient Video? You are enjoying yourself at a cocktail party, engrossed in discussion with a colleague you have just met. He excuses himself to visit the hors d’oeuvres, and you turn your attention to the large flat-panel television display on the wall. Your eye is caught by the…

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FCJ-067 Art Against Information: Case Studies in Data Practice

Mitchell Whitelaw, University of Canberra Canberra, Australia Introduction In digital, networked culture, we spend our lives engaged with data systems. Although our experience is shaped by interfaces, friendly surfaces, we are inevitably aware of their functional undersides. The web is increasingly a set of interfaces to datasets. In 2004 Alan Liu observed the page-based paradigm…

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FCJ-066 The Future Is User-Led: The Path towards Widespread Produsage

Axel Bruns Creative Industries Faculty, Queensland University of Technology Introduction: Towards Produsage 2005 and 2006 saw the popular recognition and commercial embrace of a phenomenon which is set to deeply affect the intellectual life of developed and developing nations for years to come. Yahoo! bought Flickr. Google acquired YouTube. Rupert Murdoch purchased MySpace, and declared…

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FCJ-065 RoundTable on Technology, Teaching and Tools

This is a roundtable audio interview conducted by James Farmer (Edublogs) with Anne Bartlett-Bragg (University of Technology Sydney) and Chris Bigum (Deakin University). Skype was used to make and record the audio conference and the resulting sound file was edited by Andrew McLauchlan. roundtable.mov You can download the file by right or control clicking on…

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