// archives

article

This category contains 231 posts

FCJ-084 Who’s Afraid of Technological Determinism? Another Look at Medium Theory

John Potts Macquarie University, Sydney The model of medium theory, proposing that the most significant cultural and social effects of media derive from the intrinsic properties of the media themselves, has historically been viewed with suspicion within studies of media and technology, especially on the critical Left. An extensive literature drawing on political economy and…

more..

FCJ-083 Tag-elese or The Language of Tags

Jan Simons Universiteit van Amsterdam Folksonomies as chaotic systems The core “meme” of Web 2.0 from which almost all other memes radiated was: ‘You control your own data’ (O’Reilly, 2005, 3).[1] Key instruments for this user control are tagging systems that allow users to freely assign keywords of their own choosing to Internet resources of…

more..

FCJ-082 The Models and Politics of Mobile Media

Gerard Goggin Journalism and Media Research Centre, University of New South Wales Introduction In this paper I seek to critically evaluate the models at play in an important area of new media cultures — mobile media. By ‘mobile’, I mean the new technologies, cultural practices, and arrangements of production, consumption, and exchange, associated with hand-held,…

more..

FCJ-081 Toward An Ontology of Mutual Recursion: Models, Mind and Media

Mat Wall-Smith English, Media and Performing Arts, University of New South Wales ‘…the ‘axioms of daily life’ stand in the way of the a-signifying function, the degree zero of all possible modelisation.’ (Guattari, 1995 : 63) The ways we conceive of minds, subjects and technics, particularly media technics, are intimately related.[1] This relation is only…

more..

FCJ-080 On Transmission: A Metamethodological Analysis (after Régis Debray)

Steven Maras Media and Communications, University of Sydney Enmeshed in technical, logistical and even militaristic concepts, transmission is frequently regarded as an inadequate way to think about communication: merely informational (for the one-way imparting of messages or signals only), or anti-social. This is not to suggest that all critics do this, but traces of a…

more..

FCJ-079 Regaining Weaver and Shannon

Gary Genosko Lakehead University, Thunder Bay, Canada My claim is that communication considered from the standpoint of how it is modeled must not only reckon with Claude E. Shannon and Warren Weaver but regain their pioneering efforts in new ways. I want to regain two neglected features. I signal these ends by simply reversing the…

more..

FCJ-078 Plastic Super Models: aesthetics, architecture and the model of emergence

Pia Ednie-Brown RMIT University, Melbourne SuperModels What does physical eroticism signify if not violation of the very being of its practitioners? …The whole business of eroticism is to destroy the self-contained character of the participators as they are in their normal lives. (George Bataille, 2001: 17) To become a supermodel is a dream of many…

more..

FCJ-077 Schizoanalysis as Metamodeling

Janell Watson Virginia Tech, USA Félix Guattari, writing both on his own and with philosopher Gilles Deleuze, developed the notion of schizoanalysis out of his frustration with what he saw as the shortcomings of Freudian and Lacanian psychoanalysis, namely the orientation toward neurosis, emphasis on language, and lack of socio-political engagement. Guattari was analyzed by…

more..

FCJ-076 Continuous Materiality: Through a Hierarchy of Computational Codes

Kenneth J. Knoespe and Jichen Zhu Georgia Institute of Technology Introduction The legacy of Cartesian dualism inherent in linguistic theory deeply influences current views on the relation between natural language, computer code, and the physical world. However, the oversimplified distinction between mind and body falls short of capturing the complex interaction between the material and…

more..

FCJ-075 The Past as the Future? Nostalgia and Retrogaming in Digital Culture

Jaakko Suominen University of Turku, Finland Introduction Retro games. Simultaneously with the console and computer games becoming increasingly impressive both visually and in their dramatics, the old, simple Super Mario Bros, Pacmans and Donkey Kongs have become hits. In the rush hour buses, teenagers roll their Rubik’s cube – the one and only. Sanna Leskinen,…

more..